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Metaverse March 22, 2022

China soaks up the metaverse

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In China the metaverse has been taking shape from the ground up with the driving force of young people. The word “metaverse,” invented by science fiction writer Neal Stephenson in his 1992 novel Snow Crash, today refers to a planned immersive version of the internet that may be accessed by virtual reality headsets, augmented reality glasses, phone applications, or other devices.

The two technology entrepreneurs addressed how China’s Gen Z, those born in the 1990s and 2000s, is altering China and affecting the globe at SXSW 2022, an annual agglomeration of film, music, high-tech, and interactive media festivals and conferences in Austin, Texas.

“They are harnessing their confidence and the concentration on individual accomplishment to collectively transform China’s standing on the world arena,” Ma added, referring to the large number of Gen Z members in China and their intrinsic confidence.

Gen Z has turned “made in China” to “designed in China”

“Made in China” has given way to “designed in China,” according to Ma. In China, parts of a metaverse are already rising up, and Gen Z may hint to where the future is heading. Gaming and esports have gone from niche to mainstream, garnering millions of enthusiasts.

Last year’s final match of the team game League of Legends was discussed by Ma. On Bilibili, China’s version of YouTube, around 500 million people watched the broadcast. In 2018, the soccer World Cup, the world’s largest athletic event, with an average live audience of 517 million people.

In China, virtual beings as influencers are also getting popular, according to Nixon

Virtual key opinion leaders are what they’re called, and according to Bloomberg, their sector in China grew 70% from 2017 to $960 million last year.

“Their mostly Gen Z and millennial audience now numbers about 390 million,” Nixon added. Liu Yexi, a virtual beauty guru who can catch devils, was launched in November on TikTok’s China counterpart Douyin as China’s newest popular virtual influencer. Her debut video used both virtual and real-life characters and situations.

The metaverse, according to Nixon, is “just the confluence of virtual, physical, and augmented worlds,” and Liu Yexi, a virtual influencer, is already the merger of both realities.

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Michelle D. Madsen graduated from the University of Westminster and has been deeply involved in the world of finance ever since. She has worked as a Broadcast Journalist hosting various news shows and informative webcasts about the financial markets. Since 2004 she has also been writing for MetaNews daily, her attention to detail, and her in-depth knowledge of the financial markets have led her to cover Foreign Exchange and commodities. The world of finance has changed in the last few years with the introduction and rising popularity of cryptocurrencies and the Metaverse. She has in no means been left behind, adding this to her bank of intellect and is now also an expert in cryptocurrencies. For the last ten years, Ms. Madsen has been engaged in the financial market. She has notedly written a great number of incredibly informative reviews for the crypto, NFT and the Metaverse. Her wealth of knowledge has enabled her to become a leading expert in the field.

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Metaverse

Invisible Universe steps into the metaverse

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Invisible Universe, an internet-first animation studio, released The R3al Metaverse. The initiative will mint 7200 Producer Pass NFTs, allowing the community to influence the show’s creative direction and have their NFTs animated.

The R3al Metaverse parodies top reality house shows like “The Real World” or “Big Brother” and follows five NFT characters who move to Los Angeles from the metaverse. The 3D-rigged, professionally-voiced cast comprises characters from Bored Ape Yacht Club, World of Women, Doodles, Cool Cats, and Robotos. Fans will root for their favorites as they become friends, quarrel, make up, make jokes, make blunders, and maybe make out.

Alexis Ohanian, founder of Seven Seven Six and investor in Invisible Universe, said other animated programs take years to develop and market. Invisible Universe can debut a whole series and NFT collection in months.

Producers Pass NFT holders can write confessional interviews and create storylines following the series debut. The Producers Pass NFTs, created by award-winning artists and animators, combine iconic Los Angeles sites and the cast into a Twitter banner. NFT holders of the five towns featured in the first season may see their character animated and incorporated into the programme for a cameo.

Invisible Universe has built memorable animated IP on social media

“We approach storytelling without ego, listening to what the community loves and wants more of.” Tricia Biggio, CEO of Invisible Universe, believes the next generation of customers will want more involvement in entertainment franchises. “This series has infinite potential for a spinoff, new characters, or a longer run. Season 2 and beyond will depend on our community.”

Invisible Universe is contextualizing NFTs, communities, and the metaverse so consumers can grasp web3 on traditional media. The animation company applied lessons from Qai Qai, Squeaky & Roy, Clydeo, and Ember. The R3al Metaverse will feature new characters who will spin off into their own shows or planets, like Invisible Universe’s present characters.

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Metaverse

Venice Immersive Island metaverse experience

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Virtual reality is only one of the immersive experience at Venice. On a little island near the Lido, festivalgoers can enter the metaverse. They can “globe hop” with a tour guide, dress up with background dancers, or assist Coco Chanel create Chanel No. 5. When Venice’s virtual program went virtual, the forms also changed. Venice Immersive is the new name for the program’s return to the Lazzaretto Vecchio.

Reilhac: “We wanted to highlight how swiftly the field is diversifying.” “We didn’t want to focus on one technology like VR, but on all kinds of immersive experiences”

Some of the 43 projects require VR. Some are 360-degree installations, others offer “mixed reality.”

One of their most ambitious endeavors has been committing to delivering tours of virtual worlds to small groups. Worlds means a virtual space where people can gather, such as a beach, woodland, or science fiction world. Reilhac said users can play mini golf or train dogs in the worlds. Worlds and world-hopping are best experienced in Venice Immersive.

The curators say “Framerate: Pulse of the Earth” shows the possibilities of this art genre. The 3D-scanned creation features changing sceneries”.”Framerate” director Matthew Shaw wants to show natural and human-caused changes to the globe. “We see destruction, extraction, occupancy, harvests, growth, and erosion.”

“Framerate” audiences enter a dark room surrounded by displays that operate as “holographic portals” into huge panoramas, such as a 200-foot cliff decaying and crumbling into the sea or a forest altering over a year. Users can stand anywhere in the room and focus on the cliff or a pebble.

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Metaverse

Spider Tanks release is set for a winning launch

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Before completing final preparations for the actual October 31st launch, the blockchain game, developed by GAMEDIA and marketed by Web3 market leader Gala Games, is presently doing its final round of playtests.

One of the first games developed by Gala Games using Web3 technology is called Spider Tanks, and its official release date is set for Halloween 2022

The game is a PvP arena brawler. In a garage made out of their own upgradeable parts, players may personalize their tanks. Additionally, these components are owned as NFTs, or transferrable blockchain tokens.

With a lengthy list of projects still in the works, Spider Tanks’ debut is noteworthy for Gala Games as well as the larger gaming community because of the game’s esports potential and financial rewards. The most competent players may take advantage of a variety of methods to participate in the Spider Tanks ecology and earn prizes.

Additionally, starting with the formal launch, Gala’s own layer 1 blockchain, known as Project GYRI, will power Spider Tanks. This blockchain was specifically created to run a sizable decentralized gaming platform. By removing components of the more widely used Ethereum network that are not required for gaming, it aims to minimize network costs, boost sustainability, and maximize efficiency. However, Gala’s blockchain will allow for the bridging of in-game assets to and from the Ethereum network.

Due to the number of ways that players and collectors may support the game for rewards, Spider Tanks is also a poignant Web3 debut. Players and owners will get rewards in the game’s reward token, known as SILK, for winning fights. This token may be utilized in the game and will be instantly credited to users’ Gala Games wallets.

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