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Metaverse May 16, 2022

Second Life Game is Becoming the First Pick Metaverse Game

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Second Life, one of the most influential games to come out of Metaverse platform, is also one of the most populace and intricate games to be developed using interactive and augmented reality software engineering. It has basically become a short hand term for the evolution of the gaming industry in the direction of immersion and, sometimes, detachment and hedonism. However, Second Life, once we demystify it, presents as an immersive and engaging game that allows players to become something that they may not have been able to realize in the “real world,” and that turns out to be almost anything they could dream of.  Let’s dive into an analysis of the game and what it has to offer the public.

 

 

Basics

The California-based company Linden Labs is the firms behind most of the development of Second Life. As a multi-media platform that allows users to create an avatar of themselves, SL is an obvious ringer for the Metaverse and all that it has to offer. Surprisingly veteran, Second Life was released in 2003 and has undergone many changes since that time, rising to the status and prestige that we see today all over the world.

 

 

 

Second Life’s expansive and detailed virtual world is accessible through the free Linden Lab’s proprietary client software. However, you can also access the game through third-party viewers. Second Life users, affectionately called residents by the user base, can create avatars that enable them to engage with other players at will, throughout the landscapes that are provided. Players can explore the world/grid, and meet other players throughout the world.

 

The unexpected journey of Second Life…
“With thousands of virtual experiences and communities, you’ll never run out of places to explore and people to meet. Music clubs, roleplaying communities, virtual cinemas and more. Second Life is always wonderful, sometimes weird, and 100% wow-worthy.”
There are several different play modes and career paths that players can engage in and participate with. Second Life has performed well over its long history and promises to continue to do so in the age of the Metaverse. It has seen wild success among a gaming demographic that favors hard work and grinding, similar to Skyrim and Elder Scrolls.

MetaNews is your number one resource for information on the Metaverse and the markets. We deliver the relevant news, every day. Don’t forget to check us out on Twitter! @metanews_com. Our staff of expert researchers and copywriters are dedicated to bringing you the latest, most relevant information from all over the Metaverse and its affiliated properties. From commerce and finance, to technology and interconnectivity, MetaNews produces well researched, accurately sourced articles on a daily basis.

Billy Houghton is a top acclaimed and sought-after commodities futures trading expert. The expertise and in-depth level of analysis that is offered by Billy Houghton is what has managed to put him at the stage of being the top ranked author for MetaNews among multiple different categories. Throughout his career, Billy has specifically spent over three decades on Wall Street fine-tuning his skills, which included over two decades at a trading desk. In more recent times, specifically the last decade, Billy has been researching algorithms of AI in futures trading, and believes they are the future of trading. He started writing about the Metaverse, as he thinks its the future of everything AI related.

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Metaverse

Wolfofsol is a community-based new NFT project

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On the Solana blockchain, a unique 3D collection of 5555 wolves will be released to change the blockchain, Wolfofsol. The project is created “by the people, for the people” and is intended to provide the project holders with the greatest potential benefit.

“Currently, a significant issue with NFTs is that each blockchain has its own marketplaces and information about different NFT projects is disorganized and dispersed. We intend to bring order back to the organization.”

The objective of the initiative is to permanently alter the NFT industry. They portray themselves as the first genuinely multi-chain NFT platform on which users would be able to navigate various blockchain measurements and datasets. Additionally, they will be able to purchase, bid on, or sell NFTs from various collections.

Fve days prior to the private strike, the team will activate two hidden channels on the project’s Discord server to collect the whitelisted email addresses of ALPHA and BETA pack members.

At this time, the team will ensure that every address on the whitelist has been picked, and the rollout will begin: everyone will be able to exchange Wolf of Sol NFTs for 2 SOL each wolf. As soon as the hit is complete, the team intends to list Wolf of Sol on the main secondary markets in the Solana ecosystem (MagicEden and Solanart).

“Our initiative is made by the people for the people, and we want to provide our holders with as much as possible. Therefore, one hundred percent of the income from secondary market sales will be transferred to our holders who staked their claim on the work “”wolf

Beginning with Yellowstone National Park and Bithope, the project will conduct a huge annual charity drive each year. “We will give a portion of the proceeds from the sale of Solana via nps.gov and bithope.org. The community will determine which active campaign receives funding.”

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Metaverse

SMU enters the metaverse with new programs

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Through its professional education arm, the SMU Academy, Singapore Management University (SMU) has established two new programs concentrating on two of the most anticipated components of Web 3.0: decentralized autonomous organizations (DAO) and the Metaverse.

The purpose of these programs is to train a wide variety of people interested in Web 3.0 for the future generation of the Internet.

The two introductory programs “Understanding DAO” and “Diving into the Metaverse” were developed in partnership with TechFin Consulting to help professionals and business leaders understand the fundamentals of DAO and the Metaverse, as well as identify opportunities for the application of technologies such as non-fungible tokens (NFT) and blockchain in their respective industries or organizations.

The inauguration of these two projects reflects Singapore’s dedication to fostering the Web 3.0 ecosystem and community, as well as the emergence of a new wave of Web 3.0 technology. The programs will benefit inquisitive minds, demystify the fields of DAO and metaverse, and serve as a launching point for their Web 3.0 journey. Participants who wish to explore employment prospects in the fast-paced and competitive Web 3.0 industry can enhance their credentials by earning an SMU-issued certificate upon program completion.

Mr. Jack Lim, the SMU Academy’s executive director, stated, “The first step in broadening society’s understanding of what Web 3.0 entails is training our workforce with the expertise to grab these new opportunities, boost creativity, and propel a wave of developing technologies. Early participants in the metaverse will gain the benefits of early acceptance, allowing them to claim a larger share of the metaverse’s entire market and culture as it becomes more common. With its extensive linkages to academia and business, the SMU Academy is well-positioned to provide a comprehensive set of organized training to create new talents, skills, and mentalities in developing sectors and new frontiers.”

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Metaverse

eBay files new metaverse trademarks

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eBay is the most recent consumer brand to show interest in the metaverse, having filed multiple trademark applications for various products in the field.

The organization has submitted applications for non-fungible tokens (NFTs), NFT exchanges and NFT transactions, virtual goods markets, and online retail stores with both actual and virtual items. The United States Patent and Trademark Office (USPTO) received the application on June 23.

The application was announced on Twitter on June 28 by trademark attorney Michael Kondoudis.

The application overview reveals that the eBay metaverse company intends to offer items such as an interactive website that enables customers to interact with digital assets on the blockchain. Additionally, the company intends to provide exchange services for NFTs.

Notably, eBay’s foray into the metaverse could expand the company’s operations and attract new clients throughout the current economic downturn. Despite being a pioneering marketplace, Finbold reported that the company’s stock was downgraded on June 28 after losing almost 30 percent of its value since the beginning of the year.

More businesses are entering the metaverse. Amazon, one of the main competitors of eBay, has also demonstrated interest in the metaverse by announcing plans to improve its customers’ experience via Amazon View, a virtual augmented room. The product provides users with a 3D representation of their home’s floor plan.

The majority of brands across industries are interested in metavers, primarily due to the necessity to boost customer contact. Mars Inc., the greatest chocolate company in the world, recently submitted an NFT application for its iconic M&M trademark.

McDonald’s and KFC are two additional corporations with an interest in the metaverse. In May, DeLorean Motor Company also submitted two NFT trademark applications.

The number of NFT-related trademarks in the United States surpassed 4,000 between January 1 and May 31, 2022, according to a report by Finbold.

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